Bonus shapes that wipe the grid clean are among the power-ups you can score. Zoop offers two play options: Level and Continual. Unfortunately, the gameplay and goal remain the same. Continual play presents the greater challenge, but initially the sudden change to new levels can throw you off. With nine multilevel stages and five difficulty settings to choose from, Zoop easily appeals to all levels of gamers. Advanced players will want to cycle to the later stages, where the pace is quicker and multiple shapes dot the grid from the get-go.
Two drawbacks may keep Zoop from becoming a part of the gamer's vernacular. First, Zoop is merciless when you lose, taking you back to the start regardless of how far you've advanced. And its repetitive play may zoop all but the more diligent puzzle gamers. Varied, colorful geometric patterns in the later levels enliven the grids and add challenging contrasts that can fool the eye. The perky music allows you to concentrate without being distracted or annoyed, and the audio effects heighten the action without drawing attention to themselves.
The control is as basic as it can get. The directionals shift the shooter around and any of the buttons will shoot, so you don't need to be a rocket scientist to play. Zoop relieves the drought of good puzzlers on the Genesis. If you're looking at a long, cold winter indoors, Zoop could turn up the heat on your Genesis. Zoop is a fast-paced action-puzzle game developed by Hookstone Ltd, and published by Viacom New Media.
The player in the game eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, ala Tetris.
In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.
Hey, here's a rarity: an addictive, easy-to-learn puzzle game that isn't a blatant knock-off of Tetris Dr. Mario , Columns , et cetera. You fire the triangle at the colored shapes that appear along the edges of the screen before they shuffle into the Center Square.
If the triangle strikes a shape of the same color, that shape is destroyed. If it hits a shape of a different color, the triangle assumes the new color and the shape stays on the grid. The idea is to "zoop" enough shapes to reach higher levels and bigger scores.
There are also a few power-ups to increase the fun--mostly bombs that destroy large groups of shapes. And, uh, that's it. Except I forgot to mention that the backgrounds have been designed to mess with your eyes during play. Rather evil, if you ask me. The verdict: Zoop is an above-average puzzle game that doesn't use fancy graphics to hide weak gameplay. Home About. Share this: Twitter Facebook. Like this: Like Loading About yosniper I play games, I make games, I test games and have them tested, and I provide aid to others who wish to create their own games.
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Email required Address never made public. Name required. I was one of your first BETA testers! Zoopsoul himself LP'ed it so he should be farmiliar with it.
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YoSniper Games. Skip to content. Home About. Title Screen. Share this: Twitter Facebook. Like this: Like Loading About yosniper I play games, I make games, I test games and have them tested, and I provide aid to others who wish to create their own games. This is a transition from a video-based environment to a text-based environment in an effort to make my thoughts more concrete and complete.
This entry was posted in Games I Make.
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