The conclusion is simple -- the game of washers was invented soon after time began! We hope this brings at least a couple of laughs if nothing else.
Anyway, what we can do is guess that, since this game requires nothing but a few simple pieces of equipment, it has to date way back to the times where tossing tiny discs in a box was the only fun you had. It all comes down to what you agree on with the rest of the players before the game starts. If you can find common ground , the rules themselves become irrelevant. At least you can become a regulator with all this knowledge. In this version of the game, the field consists of two washer pits positioned at a specific distance apart.
Each of the pits should contain one recessed cup of approximately 4 inches in diameter. The player starts by throwing washers toward the cup to score points.
In order to determine the starting order of each game, players use a very sophisticated process called diddle. A diddle works like this:. One throw per player from both sides at the opposite cup. Whoever tosses the washer closer to the cup, or ideally, straight into it, goes first. The player who tossed the second closest washer goes next and so on depending on how many players you have playing.
Any close calls are settled by an additional diddle between the players who have their washers at the same distance from the target. Standard pit games allow you to stand wherever you want inside the pit while throwing.
If the pit area is not framed, players have to be at least one step away from the cup. Each player should have two washers to throw. The first player throws both of them, one at a time.
The scoring is determined by the proximity of the washer to the cup. Only one player can score per round. The washers in the pit will score depending on how close they are to the cup the closest one gets one point.
Whoever manages to get a washer inside the cup will earn 5 points. This move even has its own name - the cupper. In this scenario, points would be awarded considering the washers that are left. There are several ways for players to determine a winner. When one player or team reaches 11 points before their opponent scores their first point, the game is over. This is called skunk and the player or team with no points loses.
A whitewash happens when a player or team reaches 17 points , while the opponent has only 1 point. The game ends when the leading player or team hits number 17 on the scoreboard. The game can go full-term as well. In this case whoever has 21 or more points wins. If you want to add an atmosphere of seriousness to your game then the pits are a must.
They are not really necessary but they help with the scoring. Connect the timbers and fill the pit with earth to the top of the frame. The distance between the two pits is completely up to you.
Of course, the greater the distance, the more difficult the game. However, you need to be careful not to put the pits too far apart as it may be overwhelming for the youngest players. Washer board game is yet another interesting version you may come across. The game is usually played with pitching bags filled with sand instead of metal washers.
That way, the board will be more or less protected. That way you can get a sense of how you could play with different equipment.
The game consists of two pitchers playing against each other. Both players should stand in their designated lane during the game. Players then need to start the game at the headboard and alternate throwing bags until each player has tossed all of them.
And, they get four bags each. Then, they should walk to the other side, take the score and start throwing again. This variant is played by two teams of two players on each side. Each player should stand in their designated pitcher box. I forgot to do this step on the first game board, but the easiest way to do this is to drill pilot holes into the board from the inside, centered between the inside and outside circle lines that were traced.
Once the cups are attached and the epoxy has hardened, I drilled countersunk holes into the bottom of the boards, using the pilot holes as a reference point. This will allow the screws to sit flush with the plywood. To clean up the game just a bit, I wanted to fill the nail holes on the frame.
I used DAP Premium Wood Filler to fill all of the nail holes on the sides of the board, then sanded it down once it dried. This wood filler has such a great consistency and takes the stain so well. I used it for the first time on my barn door project and was super impressed! To finish off the washer toss game, I added a coat of stain, some galvanized handles, and spring-loaded hook and eye latches to keep everything together.
I also spray painted the washers in two different colors, which I forgot to photograph or capture a video step of. Like I mentioned above, it has already held up to a week-long camping trip where we got some heavy rains and all I had to do to start playing again was dump the water out of the game boards.
Hey, Katie! The video looks like a simple project. Love your projects: Thank you! Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Step 7 Use a utility knife or sharp scissors to cut out the outer circle. The boxes are placed in the yard with the cups 21 feet apart. Your teammate stands opposite you at the other box.
The first player Player A stands next to the box and tosses their four washers one at a time to the opposite box followed by Player B. Scoring takes place after all eight washers have been tossed. Only one team scores per round. One point is awarded for each washer inside the box, and three points for each washer inside the cup. The team that scored last tosses first in subsequent rounds. The Tossing Games Forum. Which Size Washers to Play? Top 3 Tossing Games.
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